SIH26053SoftwareSmart Vehicles
₹1,50,000 Prize (₹75k Joint)
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Deadline: 20 September 2026
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Submitted Ideas: 0/500

Adaptive Variable Resolution 2.5D Lidar Mapping for Dynamic Environment Perception

Ministry / Organization: DRDO
Department: Department of Defence Production /IDEX
Technical Complexity
9/10
Dataset Accessibility
7/10
36h Hackathon Viability
8/10
Step 0 • Zero-Jargon Layman Summary

“Autonomous military vehicles need to navigate rough terrains quickly, but processing high-resolution 3D sensor data overwhelms computer processors. This project builds a smart mapping system that looks closely at what is directly in front of the vehicle for maximum safety, while simplifying data from far away to save computing power.”

The DecodeX PS Decoder™

Deconstructed Problem Blueprint

Step 1

WHAT TO BUILD?

A high-performance deep learning pipeline and variable resolution 2.5D grid engine that transforms raw Lidar point clouds into an elevation map containing semantic layers for navigation.

Step 2

WHO IS IT FOR?

DRDO, Department of Defence Production, and IDEX; used by autonomous military ground vehicles, combat support rovers, and defense engineers.

Step 3

WHY DOES IT EXIST?

Full 3D Lidar data creates massive computational and memory bottlenecks in real-time execution, whereas simple 2D maps miss critical elevation data like potholes or curbs, risking vehicle safety in tactical zones.

Step 4

INPUT → PROCESS → OUTPUT ARCHITECTURE PIPELINE

01 • Inputs & Telemetry

Raw 3D Lidar point clouds, ego-motion data from IMU/GPS, and calibration configurations.

02 • Processing & AI Core

Sparse 3D convolutions or PointNet++ for point semantic segmentation, followed by a hierarchical spatial projection algorithm to aggregate points into non-uniform 2.5D cells.

03 • Actionable Deliverables

A dynamic 2.5D multi-layer elevation map with semantic color-coding (terrain, static obstacles, dynamic objects) and memory footprint analytics dashboard.

Step 5

CONSTRAINTS

  • Must operate in real-time (low latency / high FPS) on edge computing hardware
  • Must run completely offline without relying on cloud connectivity
  • Must avoid alignment errors or data loss during 3D to 2.5D multi-resolution projection
Step 6

JURY METRICS

  • Inference latency (processing time per frame in milliseconds)
  • Classification accuracy (mIoU for terrain, static, and dynamic classes)
  • Memory footprint reduction percentage compared to uniform 3D grids
  • Robustness in handling sensor noise and varying environmental conditions
Step 7

CORE BOTTLENECK

Designing a non-uniform spatial grid data structure that handles resolution transitions smoothly without creating projection gaps, boundary artifacts, or high memory lookup latency.

Why You Should Choose This PS (Pros)

  • High strategic defense value with clear alignment to IDEX and DRDO's autonomy roadmap
  • Visually stunning 'wow factor' dashboard displaying real-time 3D-to-2.5D foveated mapping
  • Solves a real, mathematically rigorous bottleneck in autonomous robotics

Challenges & Risks to Watch (Cons)

  • No official dataset provided, requiring reliance on open-source datasets like SemanticKITTI or nuScenes
  • High technical complexity in setting up sparse 3D convolutions and custom grid data structures
  • Requires efficient handling of point cloud data formats within limited hackathon timelines
Hackathon Blueprint

Recommended Tech Stack & Grand Finale Features

Frontend & Mobile
React.jsThree.js / Deck.gl for 3D/2.5D point cloud and grid visualization
Backend & APIs
PythonFastAPIC++ bindings for performance-critical grid operations
AI / ML & Models
MinkowskiEngine or TorchSparse for Sparse Convolutional Neural NetworksPointNet++ as an alternative baseline
Database & Cloud
Local HDF5 or NumPy binary files for fast point cloud dataset loadingRedis for caching grid metadata

Killer Features to Impress the SIH Jury

Dynamic Foveation Slider: Allow judges to interactively shift high-resolution zones on the fly.
Memory Benchmark Comparison: A split-screen UI showing uniform 3D grid memory consumption vs. your Adaptive 2.5D approach in real-time.
Tactical Hazard Alert Overlay: Instant visual trigger when non-drivable obstacles or dynamic threats enter the critical 10m safety radius.
View Official SIH 2026 Portal Raw Text
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BACKGROUND

Autonomous navigation depends on the ability of a vehicle to perceive its surroundings with high precision. While 3D Lidar point clouds provide rich spatial data, processing millions of points in real-time creates immense computational bottlenecks and memory latency. Conversely, standard 2D occupancy grids lose critical height information necessary for detecting curbs, potholes, or overhanging obstacles. To balance precision and performance, there is a need for a 'foveated' mapping approach—similar to human vision— where the immediate vicinity is rendered in high detail for safety, and distant areas are simplified to reduce the processing load.

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DESCRIPTION

The goal is to build a deep learning pipeline that transforms raw Lidar point clouds into a variable resolution 2.5D grid (an elevation map with semantic layers). The system must perform three primary tasks:

1.Terrain Analysis: Distinguish between drivable surfaces and non-drivable terrain.
2.Object Detection: Identify and classify static obstacles (walls, poles) and dynamic objects (pedestrians, other vehicles).
3.Adaptive Spatial Representation: Implement a non-uniform grid where the cell size increases as the distance from the sensor increases. This requires a sophisticated data structure that can handle variable resolution without causing alignment errors or data loss during the projection from 3D to 2.5D.

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EXPECTED SOLUTION

A software framework consisting of:

•A Deep Learning Model: A network (e.g., PointNet++ or a Sparse Convolutional Neural Network) capable of semantic segmentation of point clouds into terrain, static obstacles, and moving objects.
•Variable Resolution Grid Engine: An algorithm that projects classified 3D points into a 2.5D grid where the resolution is high (e.g., 5cm cells)

within a 10m radius and decreases (e.g., 50cm cells) up to a 100m radius.

•Real-time Visualization: A dashboard showing the 2.5D map with distinct color-coding for terrain and objects, demonstrating a significant reduction in memory usage compared to a uniform high-resolution 3D map.
•Performance Metrics: Evidence of low latency (high FPS) and high accuracy in object classification across varying distances.